I want to spin my pet when you unlock it, somehow, when I start rotating the main part which is the one that has everything welded.
I’ve used the same exact method on another object and it works perfectly, I’m really clueless on why it’s not working and I’m getting on my nerves as I get no errors whatsoever.
petShow.PrimaryPart.BodyGyro:Destroy()
petShow.PrimaryPart.BodyPosition:Destroy()
petShow.Parent = UI.Viewport
viewportCamera.CameraSubject = petShow
eggModel:Destroy()
local info = TweenInfo.new(2,Enum.EasingStyle.Linear)
local move1 = TS:Create(petShow.Root, info, {["CFrame"] = petShow.Root.CFrame * CFrame.Angles(0, 0, math.rad(120)) * CFrame.new(Vector3.new(0, 0, -0.5))})
move1:Play()
