@SansariGames - Again, it’s error printing: Unable to cast to Dictionary
@MrLegendaryDoge - 0,0
If you need the entire script, here i’ll leave it:
local ts = game:GetService("TweenService")
local logo = script.Parent.Logo
local text = script.Parent.Tittle
local BG = script.Parent.BG
local logoend = script.Parent.LogoEnd
local textend = script.Parent.TittleEnd
local t = ts:Create(
logo, --object being tweened
TweenInfo.new( -- holds information about our tween
1, -- duration
Enum.EasingStyle.Quad, --EasingStyle
Enum.EasingDirection.Out, --EasingDirection
0, --Repeat count
false, -- if true, the tween reverses after completion
0 -- delay time
),
{
Position = UDim2.new(logoend.Position.X,logoend.Position.Y); -- moves to the right
}
)
local ta = ts:Create(
logo, --object being tweened
TweenInfo.new( -- holds information about our tween
1, -- duration
Enum.EasingStyle.Quad, --EasingStyle
Enum.EasingDirection.In, --EasingDirection
0, --Repeat count
false, -- if true, the tween reverses after completion
0 -- delay time
),
{
Position = 0.055, 0,0.331, 0 ; -- moves to the right
}
)
local t1 = ts:Create(
text, --object being tweened
TweenInfo.new( -- holds information about our tween
1, -- duration
Enum.EasingStyle.Quad, --EasingStyle
Enum.EasingDirection.Out, --EasingDirection
0, --Repeat count
false, -- if true, the tween reverses after completion
0 -- delay time
),
{
Position = UDim2.new(textend.Position.X,textend.Position.Y); -- moves to the right
}
)
local ta1 = ts:Create(
text, --object being tweened
TweenInfo.new( -- holds information about our tween
1, -- duration
Enum.EasingStyle.Quad, --EasingStyle
Enum.EasingDirection.In, --EasingDirection
0, --Repeat count
false, -- if true, the tween reverses after completion
0 -- delay time
),
{
Position = 0.64, 0,0.403, 0; -- moves to the right
}
)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear)
local t2 = ts:Create(logo, tweenInfo, {ImageTransparency = 0})
local t21 = ts:Create(logo, tweenInfo, {ImageTransparency = 1})
wait(5)
t:Play()
t2:Play()
wait(3)
t21:Play()
ta:Play()