I’m trying to move a Balloon model together using tweenservice. There’s two parts, the Primary part or Balloon and then the string. I was able to move them together making two tweens, however when I do the string just becomes off center. I could figure out what the offset is through trial an error. But I wanted to see if there was a better way. I also tried using a weldcontraint, unanchoring the string without any results.
local TweenService = game:GetService("TweenService")
local info = TweenInfo.new(
2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local Balloon = workspace.BalloonTest
local TweenGoal = {Position = Vector3.new(PointX, (PointY), PointZ)}
wait(1)
local tween = TweenService:Create(Balloon.PrimaryPart, info, TweenGoal)
--local tween1 = TweenService:Create(Balloon.String, info, TweenGoal)
tween:Play()
--tween1:Play()
How can I accomplish this a better way?