I would like my arms, head, and firearm to all move as one, up and down.
The way I currently have it, I have a looped animation of just the player aiming the weapon. By using CFraming, I make their arms, head and firearm move up and down with the mouse.
I do this by changing all of the Motor6D’s C0 position to the position of the head (would be position CFrame.new(0,1.5,0) from the Torso). However, I need a new way of changing my C1 to go back to their original positions as in the animation. Elsewise, whenever I try moving the C0, I don’t know how to code the C1 to go back to the original stance without finicking around and manually determining what the position is.
Does anyone know any better solution? Particularly using CFrame logic? My CFrame knowledge isn’t the best.
LMK if you need more context or infomation! I will be more than happy to provide so