I’m making an obstacle course game and the moving objects I’ve set up with constraints are slow and glitchy. These same exact obstacles worked just fine in a different game so I don’t know what the issue is. I’ve checked and made sure that it isn’t an issue with collisions. Any ideas on how to fix this?
Are they all grouped together or did you import them in one at a time?
They’re all grouped together. Would having the game spawn them in separately fix this?
I don’t know how your game is set up, but maybe try to ungroup the different obstacles, so that each is its own separate model and see if this helps moving it around. As far as how they load into the game, it shouldnt be a problem that they all spawn in together.
Do you have a video of the moving parts that I could see?
Try setting netwprk ownership to player
If you have a lot of constraints it can lag the system due to the physics involved.
As asked by others, how many moving Parts do you have?
Also, is there any other difference between the two games you mentioned like Scripts, lots of Parts etc.?