Moving parts (welded parts) in a morph?

I’ve recently been attempting to move/rotate a part in a morph. However, when that part is rotated or moved, the entire player moves due to the part being welded to the character. How do I accomplish rotating or moving a welded part without the entire character moving? Would I need to adjust the weld’s C0 and C1?

Any help would be greatly appreciated!

Are you trying to move a part welded to the character?

If so, yes you’re going to have to manually set the C0 or C1.