Moving/rotating a part in a morph without moving the entire player?

Hey there!

I have a script that sets the CFrame of a part in a morph, however when the part is rotated/moved, the entire player moves due to the welding. How would I make it so only the part itself moves and not actually the entire player - I couldn’t really find any solutions for this elsewhere and I’m not really sure what I would do.

Any help would be greatly appreciated.

Use Accessory Instances to attach objects to a player, they have an attachment which can be rotated and moved.