I JUST made a post about this. thought that it worked but guess what… it didnt!
my problem is basically that processreceipt is being really weird and mixing up purchases and stuff. here is the script that handles the actual effects of the devproduct:
local MarketplaceService = game:GetService("MarketplaceService")
local Player = game:GetService('Players')
local ProductID1 = 1672234761 -- Monochrome Invesion
local ProductID2 = 1672360119 -- Color Inversion
MarketplaceService.ProcessReceipt = function(ReceiptInfo)
if ReceiptInfo.ProductId == ProductID1 then
workspace.Board.Note.SurfaceGui.TextLabel.Visible = true
workspace.Board.Note.Transparency = 0
workspace.Board.Note.CanCollide = true
workspace.Board.SurfaceGui.Monochrome.Visible = false
workspace.Board.SurfaceGui["Color Switch"].Visible = false
workspace.Board.Transparency = 1
game.Lighting.Monochrome.Enabled = true
game.Lighting.Monochrome.Saturation = -0.1
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.9
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = false
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = false
workspace.Reverse:Play()
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.2
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.8
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.3
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.7
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.4
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.6
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.5
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.5
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.6
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.4
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.7
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.3
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.8
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.2
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.9
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.1
wait(0.1)
game.Lighting.Monochrome.Saturation = -1
workspace.Board.Board2.Transparency = 1
workspace.Board.Board2.Left.Transparency = 1
workspace.Board.Board2.Right.Transparency = 1
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0
wait(3)
game.Lighting.Monochrome.Saturation = -0.9
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.1
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.8
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.2
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.7
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.3
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.6
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.4
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.5
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.5
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.4
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.6
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.3
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.7
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.2
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.8
wait(0.1)
game.Lighting.Monochrome.Saturation = -0.1
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.9
wait(0.1)
game.Lighting.Monochrome.Saturation = -0
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 1
game.Lighting.Monochrome.Enabled = false
wait(0.1)
game.Lighting.Monochrome.Saturation = -1
wait(3)
workspace.Board.Note.SurfaceGui.TextLabel.Visible = false
workspace.Board.Note.Transparency = 1
workspace.Board.Note.CanCollide = false
workspace.Board.SurfaceGui.Monochrome.Visible = true
workspace.Board.SurfaceGui["Color Switch"].Visible = true
workspace.Board.Transparency = 0
workspace.Board.CanCollide = true
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = true
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = true
wait(0.1)
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
wait(0.1)
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
wait(0.1)
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
wait(0.1)
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
wait(0.1)
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
wait(0.1)
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
wait(0.1)
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
wait(0.1)
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
wait(0.1)
workspace.Board.Board2.Transparency = 0
workspace.Board.Board2.Left.Transparency = 0
workspace.Board.Board2.Right.Transparency = 0
elseif ReceiptInfo.ProductId == ProductID2 then
workspace.Board.Note.SurfaceGui.TextLabel.Visible = true
workspace.Board.Note.Transparency = 0
workspace.Board.Note.CanCollide = true
workspace.Board.SurfaceGui.Monochrome.Visible = false
workspace.Board.SurfaceGui["Color Switch"].Visible = false
workspace.Board.Transparency = 1
game.Lighting.ColorSwitch.Enabled = true
game.Lighting.ColorSwitch.Saturation = -0.1
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.9
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = false
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = false
workspace.Reverse:Play()
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.2
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.3
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.4
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.5
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.6
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.7
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.8
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.9
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1
workspace.Board.Board2.Transparency = 1
workspace.Board.Board2.Left.Transparency = 1
workspace.Board.Board2.Right.Transparency = 1
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -2
wait(3)
game.Lighting.ColorSwitch.Saturation = -1.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.9
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.1
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.8
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.2
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.7
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.3
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.6
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.4
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.5
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.5
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.4
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.6
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.3
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.7
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.2
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.8
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0.1
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 0.9
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -0
game.StarterGui.SoundManager.SoundRegions.Sound6.Sound.PlaybackSpeed = 1
game.Lighting.ColorSwitch.Enabled = false
wait(0.1)
game.Lighting.ColorSwitch.Saturation = -1
wait(3)
workspace.Board.Note.SurfaceGui.TextLabel.Visible = false
workspace.Board.Note.Transparency = 1
workspace.Board.Note.CanCollide = false
workspace.Board.SurfaceGui.Monochrome.Visible = true
workspace.Board.SurfaceGui["Color Switch"].Visible = true
workspace.Board.Transparency = 0
workspace.Board.CanCollide = true
workspace.Board.Board2.Transparency = 0.9
workspace.Board.Board2.Left.Transparency = 0.9
workspace.Board.Board2.Right.Transparency = 0.9
workspace.Board.Board2.Left.Attachment.ParticleEmitter.Enabled = true
workspace.Board.Board2.Right.Attachment.ParticleEmitter.Enabled = true
wait(0.1)
workspace.Board.Board2.Transparency = 0.8
workspace.Board.Board2.Left.Transparency = 0.8
workspace.Board.Board2.Right.Transparency = 0.8
wait(0.1)
workspace.Board.Board2.Transparency = 0.7
workspace.Board.Board2.Left.Transparency = 0.7
workspace.Board.Board2.Right.Transparency = 0.7
wait(0.1)
workspace.Board.Board2.Transparency = 0.6
workspace.Board.Board2.Left.Transparency = 0.6
workspace.Board.Board2.Right.Transparency = 0.6
wait(0.1)
workspace.Board.Board2.Transparency = 0.5
workspace.Board.Board2.Left.Transparency = 0.5
workspace.Board.Board2.Right.Transparency = 0.5
wait(0.1)
workspace.Board.Board2.Transparency = 0.4
workspace.Board.Board2.Left.Transparency = 0.4
workspace.Board.Board2.Right.Transparency = 0.4
wait(0.1)
workspace.Board.Board2.Transparency = 0.3
workspace.Board.Board2.Left.Transparency = 0.3
workspace.Board.Board2.Right.Transparency = 0.3
wait(0.1)
workspace.Board.Board2.Transparency = 0.2
workspace.Board.Board2.Left.Transparency = 0.2
workspace.Board.Board2.Right.Transparency = 0.2
wait(0.1)
workspace.Board.Board2.Transparency = 0.1
workspace.Board.Board2.Left.Transparency = 0.1
workspace.Board.Board2.Right.Transparency = 0.1
wait(0.1)
workspace.Board.Board2.Transparency = 0
workspace.Board.Board2.Left.Transparency = 0
workspace.Board.Board2.Right.Transparency = 0
end
end
please help! anything would be appreciated.
