Hello! So my Multiplayer game has a Reserved Server Script so if you touched a part it teleports the group into there own server but I cannot make it so the groups are split up. In any case if a player in the group of 4 leaves, a random person would end up in the server.
Script: local telePart = script.Parent
local TeleportService = game:GetService(‘TeleportService’)
local placeID = - - game ID
local canTeleport = true
local function otherGame(otherPart)
local player = game.Players:FindFirstChild(otherPart.Parent.Name)
if player and canTeleport then
canTeleport = false
TeleportService:Teleport(placeID, player)
end
end
telePart.Touched:Connect(otherGame)