Basically, if there is more than one animation running at a time, only one of these animations is replicated to the server and to other clients. I was under the impression that player position should be replicated to the server automatically so I’m not sure if this is a bug or how to solve it.
On the left, the server plays the idle animation. On the right, the client plays the sword-holding animation AND the idle animation.
I’ve tried troubleshooting a bit already:
- The idle animation is at lowest priority, other anims at highest. No effect
- Server script vs localscript. No effect
- Using :AdjustWeight() on the AnmationTracks worked one time, and then suddenly stopped working during testing, and I’ve failed to reproduce these results.
Any suggestions or workarounds would be appreciated