Multiple remotes VS one remote

Currently, in my sci-fi game I am using one remote per space-ship. Would it be more efficient to have multiple remotes for each function, or to keep my current system that has one remote handle all functions?

I saw other similar posts that said having multiple remotes is better, but how big is the difference? I am using integers instead of strings to identify each function.

Multiple remotes = more instances and more RBXScriptSignal connections which could impact performance but it should be minuscule. Also, having multiple remotes might be more prone to errors and mistakes since each of them is handled separately. I’m not telling you what to choose because it all depends on personal preference.