Friend needed help fixing something, when doing WalkSpeed * 0.3 (where WalkSpeed is 16) it’s product is 0.
Here is the function:
function Limitless(char, hrp, hum, player)
local mf = {
originalwalkspeed = 16,
originaljumppower = 50,
originaljumpheight = 7.2,
}
local players = game:GetService("Players")
game:GetService('RunService').Heartbeat:Connect(function()
for i,v in pairs(players:GetPlayers()) do
if v == player then return end
local eroot = v.Character:FindFirstChild("HumanoidRootPart")
local ehum = v.Character:FindFirstChild("Humanoid")
local distance = (hrp.Position - eroot.Position).Magnitude
if distance <= 6 then
print(wait(3) .. "found ".. tostring(v.Name))
pcall(function() print(ehum.WalkSpeed * 0.3)end) -- here it prints 0
ehum.WalkSpeed = ehum.WalkSpeed * distance / 10
ehum.JumpPower = ehum.JumpPower * distance / 10
ehum.JumpHeight = ehum.JumpHeight * distance / 10
for _, anims in pairs(ehum:GetPlayingAnimationTracks()) do
print(anims)
anims:AdjustSpeed(0.05)
end
else
ehum.WalkSpeed = mf.originalwalkspeed
ehum.JumpPower = mf.originaljumppower
ehum.JumpHeight = mf.originaljumpheight
for _, anims in pairs(ehum:GetPlayingAnimationTracks()) do
print(anims)
anims:AdjustSpeed(1)
end
end
for _, part in ipairs(v:GetChildren()) do
if part:IsA('BasePart') or part:IsA('Model') then
part.Anchored = true
part.Velocity = Vector3.new(0, 0, 0)
elseif part:FindFirstChild("Humanoid") then
print("PART HAS A HUMANOID: WILL NOT ANCHOR")
break
end
end
for _, part in ipairs(v:GetChildren()) do
if part:IsA('BodyVelocity') then
part:Destroy()
end
end
end
end)
end
Have you tried checking/printing the original WalkSpeed of ehum before multiplying it? I think it’s because an external script or function is modifying the WalkSpeed to zero. Also, it may be because you are using a pcall to debug the WalkSpeed of ehum.
Seems to me that you’re reducing the walkspeed every heartbeat until it’s 0. Distance/10 will be below 1, so you’re just reducing the walkspeed every heartbeat
remove the heart beat or maybe set the walkspeed somewhere else
or try this script:
function Limitless(char, hrp, hum, player)
local mf = {
originalwalkspeed = 16,
originaljumppower = 50,
originaljumpheight = 7.2,
}
local players = game:GetService("Players")
for i,v in pairs(players:GetPlayers()) do
if v == player then return end
local eroot = v.Character:FindFirstChild("HumanoidRootPart")
local ehum = v.Character:FindFirstChild("Humanoid")
local distance = (hrp.Position - eroot.Position).Magnitude
if distance <= 6 then
print(wait(3) .. "found ".. tostring(v.Name))
pcall(function() print(ehum.WalkSpeed * 0.3)end) -- here it prints 0
ehum.WalkSpeed = ehum.WalkSpeed * distance / 10
ehum.JumpPower = ehum.JumpPower * distance / 10
ehum.JumpHeight = ehum.JumpHeight * distance / 10
for _, anims in pairs(ehum:GetPlayingAnimationTracks()) do
print(anims)
anims:AdjustSpeed(0.05)
end
else
ehum.WalkSpeed = mf.originalwalkspeed
ehum.JumpPower = mf.originaljumppower
ehum.JumpHeight = mf.originaljumpheight
for _, anims in pairs(ehum:GetPlayingAnimationTracks()) do
print(anims)
anims:AdjustSpeed(1)
end
end
for _, part in ipairs(v:GetChildren()) do
if part:IsA('BasePart') or part:IsA('Model') then
part.Anchored = true
part.Velocity = Vector3.new(0, 0, 0)
elseif part:FindFirstChild("Humanoid") then
print("PART HAS A HUMANOID: WILL NOT ANCHOR")
break
end
end
for _, part in ipairs(v:GetChildren()) do
if part:IsA('BodyVelocity') then
part:Destroy()
end
end
end
end