This is what happens
Here is my script
UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if equipped == false then return end
if Humanoid.MoveDirection.Magnitude <= 0 then return end
if Humanoid.MoveDirection.Magnitude > 0 then
if input.KeyCode == Enum.KeyCode.E and Dashed == false then
Dashed = true
FowardTrack:Play()
HRP.Velocity = HRP.CFrame.LookVector * 200
wait(1)
FowardTrack:Stop()
wait(Dash_Time)
Dashed = false
end
end
end)