My animations act like they have something anchored, although they don't...?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? A normal animation.

  2. What is the issue? Here’s a video

  3. What solutions have you tried so far? Tried setting attack to different priorities.

Current priority for attack is Action, however it doesn’t work with other priorities either, so I’m not sure what’s happening. Works fine on players, just not an NPC.

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try disabling “animationWeightBlendFix” in workspace
image

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Still not working as it should.

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Fixed after disabling it and setting it back to Default.

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