My animations won't show on the player character

Im trying to create a simple third person game with idle, walking/running, etc animations. but none of the animations are working


this is the animation

I have tried checking the code in case i ruined it, i have re published the game, i have made sure that all the animations and game it self are owned by the same person(me), i have started a new project all together, and i have republished the animations but it still just doesn’t work, im using the basic roblox built in script

script:

local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local pose = "Standing"

local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue

local userEmoteToRunThresholdChange do
	local success, value = pcall(function()
		return UserSettings():IsUserFeatureEnabled("UserEmoteToRunThresholdChange")
	end)
	userEmoteToRunThresholdChange = success and value
end

local userPlayEmoteByIdAnimTrackReturn do
	local success, value = pcall(function()
		return UserSettings():IsUserFeatureEnabled("UserPlayEmoteByIdAnimTrackReturn2")
	end)
	userPlayEmoteByIdAnimTrackReturn = success and value
end

local animateScriptEmoteHookFlagExists, animateScriptEmoteHookFlagEnabled = pcall(function()
	return UserSettings():IsUserFeatureEnabled("UserAnimateScriptEmoteHook")
end)
local FFlagAnimateScriptEmoteHook = animateScriptEmoteHookFlagExists and animateScriptEmoteHookFlagEnabled

local AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
local HumanoidHipHeight = 2

local EMOTE_TRANSITION_TIME = 0.1

local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0

local runAnimTrack = nil
local runAnimKeyframeHandler = nil

local PreloadedAnims = {}

local animTable = {}
local animNames = { 
	idle = 	{	
				{ id = "http://www.roblox.com/asset/?id=7674759051", weight = 10 },
				{ id = "http://www.roblox.com/asset/?id=7674759051", weight = 9 }
			}

Im not to smart with scripting so please try to keep the answers simple

Copy the animate script in the player’s character, paste it in character scripts then edit the Id directly

Is the player R6 or R15 and is the Animation R6 R15 it the animation requires to be the same rig type as the player

i tried with r15 and r6

more
characters

really?
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You should name all the rigs like “walking” “running” and make sure the animations ids are put in the code. otherwise, it won’t know what animation to use.