My API isn't working

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? I wan

  2. What is the issue? My Http script keeps erroring

  3. What solutions have you tried so far? I’ve tried a lot of things and it didn’t work. This is my script. It uses the open trivia API
    \

module.repf = game:GetService('ReplicatedFirst')
module.question = ""
module.WrongAnswers = {}
module.CorrectAnswer = ""
module.sers = game:GetService('ServerStorage').Value.Value

function module.GetQuestions()
	local ret = ""
	local function request()
		-- Remember to set enable HTTP Requests in game settings!
		local HttpService = game:GetService("HttpService")	
		local response = HttpService:RequestAsync(
			{
				Url = "https://opentdb.com/api.php?amount=10&difficulty=easy&type=multiple",  -- This website helps debug HTTP requests
				Method = "GET",
				Headers = {
					["Content-Type"] = "application/json"  -- When sending JSON, set this!
				},
			}
		)

		-- Inspect the response table
		if response.Success then
			print("Status code:", response.StatusCode, response.StatusMessage)
			local test = HttpService:JSONDecode(response.Body)
			warn(test)
			module.question = test["results"][tostring(module.sers)]
			module.WrongAnswers = test["results"][module.sers]["incorrect_answers"]
			module.CorrectAnswer = test["results"][module.sers]["correct_answer"]	
			module.Category = test["results"][module.sers]["General Knowledge"]
			module.Difficulty = test["results"][module.sers]["difficulty"]
		else
			print("The request failed:", response.StatusCode, response.StatusMessage)
		end
	end

	-- Remember to wrap the function in a 'pcall' to prevent the script from breaking if the request fails
	local success, message = pcall(request)
	if not success then
		print("Http Request failed:", message)
		return nil
	end

end
return module


and main script
\

local repf = game:GetService("ReplicatedFirst")
local Quesmodule = require(repf.Question)
local Current = 1



local function PickQuestion()
	warn(Quesmodule.test)
	local players = game.Players:GetPlayers()
	local player = players[1]
	local Gui = player.PlayerGui:WaitForChild("ScreenGui").Frame
	local t = {}
	for i,v in pairs(Quesmodule.WrongAnswers) do
		table.insert(t,v)
	end
	table.insert(t,#t+1,Quesmodule.CorrectAnswer)

	--How do I Randomize a table?
	
	Gui.TextLabel.Text = Quesmodule.question
	Gui.TextButton1.Text = t[1]
	Gui.TextButton2.Text = t[2]
	Gui.TextButton3.Text = t[3]
	Gui.TextButton4.Text = t[4]
	game.ReplicatedStorage.AnswerChosen.OnServerEvent:Connect(function(player,chosenAnswer)
		if chosenAnswer == Quesmodule.CorrectAnswer then	
			print("Yay.")
			wait("1")
			PickQuestion()
		else
			print("Wrong")
			wait("1")
		end
	end)
	wait(.5)
end

game.Players.PlayerAdded:Connect(function (player)
	player.CharacterAdded:Wait()
	PickQuestion()
	print("yes")
end)

Here is a screen shot https://gyazo.com/0d08736a9b6c92d36a14e1abf177b9a7