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I want my ability to curve properly, however, if I go onto a different axes it doesn’t line up properly. [https://gyazo.com/22ef9a13c6148683d559fd94eded66a8], this is a example of it working how I want it to be. I also want the parts to line up together, so not just relative to my humanoidrootpart, so if I were to run fast the separate parts wouldn’t separate from each other they would still stay equal distance from their preceding parts.
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The issue is that when I angle myself differently it will invert and not properly follow me. [https://gyazo.com/39f32bc0f50fb3cda69931f4c78f6c27] like this.
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I tried many different ways of writing this, I’m sure that I’m making this more complicated than it actually is but I just can’t get the right math down.
I could provide more videos/examples if needed those are just the two gifs I have right now. I apologize if my format is off this is my first time making a post. The “root” in this script is HumanoidRootPart, and the Fire Trail is the Fire Part’s I’m cloning.
local offset = 7
local prev
for i = 1, 8 do
if i == 1 then
local part = game.ServerStorage.ElementParts.Fire["Fire Trail"]:Clone()
part.Parent = game.Workspace
part.CFrame = root.CFrame * CFrame.new(0,0,-10)
prev = part
game.Debris:AddItem(part, 14)
else
local part = game.ServerStorage.ElementParts.Fire["Fire Trail"]:Clone()
part.Parent = game.Workspace
part.CFrame = prev.CFrame * CFrame.new(root.CFrame.LookVector.x * offset, 0, root.CFrame.LookVector.z * offset)
print(root.CFrame.LookVector)
prev = part
game.Debris:AddItem(part, 14)
end
wait(0.1)
end
prev = nil
Any help is greatly appreciated! Thank you.