I’m currently developing my game on the Roblox platform. I am a 3D artist and I really enjoy working with graphics, I like to create elaborate, beautiful and complex locations. I would be grateful for your feedback regarding my creation.
The game does not use mesh’s and materials, the entire location consists of meshes with custom textures that I made in Substance 3D Painter.
I’m not sure what type of game/aesthetic you want but I if you’re going for a darker look, it may help to decrease exposure compensation and increase the brightness of lights/add bloom.
If you want a brighter environment then I think it looks good and I have no suggestions.
It’s unlikely that I will make the situation even more gloomy, I want the players to be able to see at least something, because at the moment the location is already quite dark :3
You made these assets? They’re amazing! SUPER impressive work on this environment, well done. If you haven’t already, it would be worth writing a system that allows you to control the PostProcess effects in various areas, akin to Unreal’s PostProcessVolume. I created one for my project to allow me to do so.
These graphics and lighting are INSANELY GOOD! Awesome job on it! Roblox Studio does a great job with what you have done! How long did it take to do this? What will the game be about, and when will it be released and finished fully? I rate this 10/10!
It took several days to create the lobby, mostly spent on modeling and texturing assets.
The game will be in the survival horror genre, where we, playing for a very influential corporation engaged in the development of weapons, will capture the laboratory of NATO forces in the French subway.