Hello! So I’m making a boss for my game, the issue is a lot of stuff for it isn’t working
-
- After an Attack, the Idle animation doesn’t load and the boss just freezes in place with no animation
-
- When the Boss’s health is 0 it just still does the idle animation and the Boss just kind of falls over ( Because I have don’t break Joints On Death so the Animation Can Play )
Heres the Code
local Boss = script.Parent
local character = script.Parent
local humanoid = character:FindFirstChild("Humanoid")
local AttackList = {"Punch", "Stomp"}
local ChosenAttack = nil
local IdleAnim = script.Idle
local PunchAnim = script.Punch
local StompAnim = script.Stomp
local DrillAnim = script.Drill
local DeathAnim = script.Death
Boss.Humanoid.BreakJointsOnDeath = false
local animationTrack = humanoid:LoadAnimation(IdleAnim)
animationTrack:Play()
while true do
if Boss.Humanoid.Health == 0 then
local animationTrack = humanoid:LoadAnimation(DeathAnim)
animationTrack:Play()
break
end
wait(5)
ChosenAttack = AttackList[math.random(1, #AttackList)]
if ChosenAttack == "Punch" then
local animationTrack = humanoid:LoadAnimation(PunchAnim)
animationTrack:Play()
wait(1)
local exp = Instance.new("Explosion")
exp.Name = "Explosion"
wait(1)
exp:Destroy()
local animationTrack = humanoid:LoadAnimation(IdleAnim)
animationTrack:Play()
end
if ChosenAttack == "Stomp" then
local animationTrack = humanoid:LoadAnimation(StompAnim)
animationTrack:Play()
wait(1.12)
local exp = Instance.new("Explosion")
exp.Name = "Explosion"
wait(1)
exp:Destroy()
local animationTrack = humanoid:LoadAnimation(IdleAnim)
animationTrack:Play()
end
end