My Brainstorming Strategy for Game Ideas

Hello! Sometimes, it can be very hard to come up with new game ideas that are within your current skill level, would be fun to make, and could possibly make you some Robux. This is my brainstorming strategy to come up with game ideas that fit the above criteria!

  1. Pick the genre. This has to be the first thing you do! What kind of game do you want to make? The more specific, the better!
Common Genres
  • Roleplay
  • Adventure
  • Fighting
  • Obby
  • Tycoon
  • Simulator
  1. Figure out the game loop. First of all, what is a game loop? A game loop is the core gameplay mechanics that a player will go through while playing your game. Finding and establishing the game loop is extremely important and a step that many people skip over. If your game doesn’t have a game loop, it isn’t going to be fun to play. End of story. There has been so many times that I have tried to make a game, and quickly realized that there wasn’t a game loop!

    Game loops can be very specific, or just a very broad idea of what the player will do. It all depends on the genre of your game!

    Remember, there can things that a player can do outside of the game loop, and this is part of what makes games interesting! In the example below, maybe a player can choose to do an obby, open a daily chest, buy a pet, etc. However, those things are not part of the main sequence of events.

An example game loop of a basic simulator game
  1. Chop trees
  2. Sell wood
  3. Upgrade tools
  4. Repeat
  1. Idea dump. This is the part where the game idea will really come together! Open up a Google Doc, a note-taking app, or even a pencil and paper, and just write down ideas about any aspect of the game as they come to mind. Don’t worry about organization. Just write down anything you want to include and go from there! Write down small details, main concepts, a cool area you want to make, a unique idea, a system, whatever comes to mind, no matter how small or large!

    There’s a reason I named this step the idea dump. I really cannot stress the importance of just writing down what comes to mind enough. You can sort through, add, remove, and change things later as you start to create the game. This is just about getting something written down!

Need some extra inspiration? Here's a tip!

If you go to the Discover page on the Roblox website and scroll all the way down, you can find games that fit the genres mentioned above! Press the See All → button next to one of these categories, and you’ll see a whole list of games in that genre! Try playing a few and taking notes as you go. Pay extra attention to:

  • The game loop
  • The main systems of the game and important scripts
  • The GUI components
  • The building style and map layout
  • Little details that you might want to add to your game
  • Things that could be improved upon! Learn from others’ mistakes
  1. The map. This can be done later if you’d like, but you’ll want to start thinking about your map ASAP! First, decide on the map size and general shape. Do you want a large, open-world map? Do you want a series of simulator zones? Do you want it to be indoors? What kind of biome will you need to make? All of these questions need some answers!

    Next, try to draw out the shape. You may already have some details in mind, or you may only have a general idea. Either is fine! Include whatever you have. Remember to take a look through your idea dump to see if wrote down any ideas about the map there! Also, if you have buildings, try making a rough floor plan. I promise you won’t regret it!

    If you haven’t already, you’ll need to pick a building style. You can build in low poly, or try to make things look realistic. Either is fine! You can try to mix them, but this can look quite bad if not done correctly. I would highly recommend picking one and sticking to it, though I’m not a builder so take my advice with a grain of salt!

  2. Making a list. This step is optional but recommended. Using all the brainstorming you’ve done, try to create a list of things you’ll want to make. Include scripts, GUIs, meshes, models, animations, GFX, whatever your game needs! These lists do not need to be comprehensive. Just try and figure out the main things that you’ll need to do. This has quite a few advantages!

    a) You get a good time estimate.
    b) Can’t do everything on the list yourself? Consider what kind of people you will need to hire, how you will pay them (Robux, profit percentage, etc), and what they will need to do.
    c) This makes it easier to get started! You can pick something from your list and get to work on it right away!
    d) This can even help with motivation. Having a list helps you feel less overwhelmed. Crossing something off the list also brings some satisfaction! Taking the project into bite-sized chunks and taking them on one at a time can really help your motivation. If you’re coming back to the project, you know exactly where to pick back up!

  3. Getting started. Whew, that was a lot! It’s definitely time to stop brainstorming and start getting some stuff done! If you find that you don’t have enough of an idea of what to do, you can always go back to the drawing board. I would recommend adding to the idea dump, and building off of ideas you already wrote down there!

That was a lot to take in! Props to you if you’ve read through the entire thing. I hope you’re able to find this helpful in creating your next game on Roblox. I’ve seen a lot of people (including myself) who struggle to get started with brainstorming, so best of luck to all of you! I’m excited to see what you’ll make!

Obviously, this is just my brainstorming process that I use. If you have any suggestions for people in addition to what I’ve said here, please feel free to share them in a reply!

23 Likes