Whenever I try to walk I can’t
I am using this script to stop after I trigger it to start
rs:BindToRenderStep("move",
Enum.RenderPriority.Character.Value +1,
function()
if localPlayer.Character then
local hum = localPlayer.Character:FindFirstChild("Humanoid")
if hum then
hum:Move(Vector3.new(0, 0, 0), true)
end
end
end
)