My character slips when I swing my sword

I need to make it so my character does not slip when swinging the sword.

Here, in the video, you can see that my character falls when the sword is swung.

I have tried a few solutions such as making the sword non-collide, this didn’t work.

I think the problem may be with the swords hitbox , as shown in the image below:

image

Here is the code inside of StarterPlayerScripts

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")

local Animation = Character:WaitForChild("RunAnim")
local RunAnim = Humanoid:LoadAnimation(Animation)

local animator = Character:WaitForChild("Animate")
animator:Destroy()

Character.ChildAdded:Connect(function(Tool)
	if Tool:IsA("Tool") then
		print(Tool.Name)
	end

end)


UIS.InputBegan:Connect(function(Input)
	if Input.UserInputType == Enum.UserInputType.MouseButton1 then
		RunAnim:Play()
	end
end)

The sword is linked below:
BROKEN-SWORD.rbxl (84.7 KB)

Any help appreciated greatly!

1 Like

try changing to massless on the handle/mesh
and you could do perciseconvex on collisiondfidelity

You should just be able to make all of your parts have “massless” enabled, which you can find in the properties of each part as seen below
image

1 Like

check massless on all sword parts, that should fix it

though i’d personally keep it since it kinda imitates the feeling of weight, heavy sword so you gotta drag it around right?

1 Like

Yeah, I agree, I just mostly needed this because in this little project I’m working on, once you reach a high enough power level, your gonna be able to hold the sword easier :slight_smile: so then it would be massless!

1 Like

oooohhhh, that’s a great idea! good luck on your project

1 Like