A while back I posted a topic about an active ragdoll I was working on. The post got a good bit of attention, and many people were interested in buying it, and even reached out to me on discord.
Currently, I’m using this in a 2014/neighborhood war style shooter. It has stumbling, writhing, and burning (both are pretty similar, but writhing is much less extreme) I changed the knees so that they don’t bend while stumbling, and can straighten out after writhing or burning. It also has wound grabbing, which although currently isn’t tied to where it actually gets shot, it would be very easy to do. This ragdoll doesn’t use any key frame animation, and is all contained within one script. Currently it’s only activated on death, but you could obviously activate it whenever you want.
Here are some clips of the ragdoll, showing stumbling, writhing, and burning
Let me know what you guys think I should change or add. I’m happy with where the ragdoll is now, but other people can add fresh perspectives!