I’m making a dive script for a game. But it seems that you can just spam it and go into light speed.
I keep trying to patch it, but it prints no errors and ignores the DB.
local db
db=true
local player = game.Players.LocalPlayer
repeat wait() until player.Character.Humanoid
local humanoid = player.Character.Humanoid
local mouse = player:GetMouse()
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id=7345732547"
mouse.KeyDown:connect(function(key)
if key == "y" and db == true then
db=false
local playAnim = humanoid:LoadAnimation(anim)
playAnim:Play()
local vector = Instance.new("VectorForce")
vector.Parent = game.Players.LocalPlayer.Character.Torso
vector.Force = Vector3.new(2000,4000,0)
local attachment = Instance.new("Attachment")
attachment.Parent = game.Players.LocalPlayer.Character.Torso
vector.Attachment0 = attachment
wait(0.5)
while true do
wait()
if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= nil then
vector.Force=Vector3.new(1000,0,0)
attachment:Destroy()
playAnim:Stop()
wait(0.3)
vector:Destroy()
db=true
end
end end
end
)