My dev hub or wtv

welcome to my (dev) hub

If you’re reading this, you’ve unfortunately probably stumbled into me or something I’ve made before… or I tricked you into clicking this from a video.

Either way, welcome.

This is where I’m throwing all the projects, experiments, write-ups, and other things I’ve decided to curse the world with by making public. Some of them are finished, some of them aren’t, and none of them are guaranteed to stay up to date because I have the attention span of a squirrel that just discovered a new API.

If nothing else, at least everything’s in one place now.


Projects

Registry

A lightweight, type-safe module management system for Roblox featuring dependency injection, lifecycle management, and path-based module registration.


Pipeline

A generic execution pipeline framework for building ordered, reusable processing chains.


AnimationLayers (In Development)

A modular layered animation framework for Luau.


Serializer (In Development)

A deterministic serialization framework for complex Luau data.


Bootstrap (In Development)

A startup and initialization framework for large Roblox projects.


TexturePainting (In Development)

A real-time texture and character painting framework built around Roblox’s editable asset APIs.


Other stuff

Most of my time on the DevForum is spent replying to random questions, occasionally writing resources, or somehow ending up in threads debating engine behavior for far longer than anyone involved probably intended.

Every now and then I’ll also throw together a guide or release a project when I think someone else might get some use out of it.

If I end up making anything worth sharing, it’ll probably get linked here eventually. Give it 5-10 years.