My Dungeon crawler UI Engine

This is a showcase of my newest project at its current state, and I’m pretty proud of it
it took 2 days to make, and I’m looking for some feedback on my work.

You can try this game here, but it is very much a test - many things are WIP and broken.

If you don’t want to join anything, I’ve recorded a video of it.

You can see this video here:

(heavily compressed to fit lmao)

This entire thing is HEAVILY inspired by Cult of the Lamb (cw: offensive religious content). You can see how this is very obviously similar to the game, but what can I say, I love that games style.

Please give me feedback and ideas on how I can improve this, and thank you for reading. Don’t hesitate to hate on this, if you really want to.

I plan to make this into a full-scale game, depending on motivation & other work I need to be doing instead.

edit - I am in a utc+01:00 timezone, so any replies to this post might not get a response until hours later.
also, thanks for 8 likes! This is my first post, but i have been lurking around in the forums, trying to help out!

8 Likes

This actually looks pretty promising. Definitely keep going with this!

There wasn’t really much to test, so the only thing I could recommend so far is displaying player stamina or movement cooldowns depending on how you made the rolling feature.

2 Likes

Thank you!
I know its incredibly bare bones, the main thing I was going to highlight the ui, which I spent most of my time on.

Looking back on it now, I probably should’ve worked on it a little more before I made a post about it.

I will work on the UI after choosing the path, but as of now that’s what I’ve done.

Thanks for replying!

Very good!, I love the Tweens uses, and its like a SMW menu (I mean, in level selection system)
i like it

1 Like

Thank you!

I usually hate working with tweens, but I think I understand how they work - I used to hate working with values that would change while tweening

As for the SMW style menu - I’ve never played SMW, but I have watched people play it before. Maybe some sort of subconscious thinking went into that?

Regardless, thank you!

1 Like

image
I mean this, but more serious.

And also, why do you hate working with tweens?

1 Like

they’re just a bit clunky to set up - a lot more complicated than just setting the position.
Especially tweens with parallax effects, which is quite annoying to set up, because you have to account for if the mouse moves while its already tweening (which will happen)

it doesn’t mean i HATE tweens, there’s a reason i use them.

This project looks good so far! I like the style and theme of it, nice job on this!

1 Like

Thank you! I’m sure I could work on this a lot more to make this a full game, but as of now I like it’s current state.

My only issue is that i make game tests, not full games. I wonder how this is gonna play out…