Basically I want to generate corridor walls from a script, but when positioning in front of the base wall, it is far from the wall that was generated
local RS = game:GetService("ReplicatedStorage")
local sources = RS.resources--others wall's
local Map = script.Parent
local function generate()
local Base = Map["1"].WallLong--Base wall
for IndexWalls = 1, 10 do--Indicator of how many walls will be placed
for walls = 1, -1, -2 do--It is to place two opposite walls
local wall = sources.WallSmall:Clone()
wall.CFrame = Base.CFrame * CFrame.new(wall.Size.Z*IndexWalls,0,walls*Base.Size.Z/2)*CFrame.Angles(0, math.rad(90), 0)
wall.Parent = Base.Parent
end
end
end
generate()
