For years I’ve been into game development. Made it to the featured page on tiny projects in Scratch and Tynker, but was never able to create a fully-realized game. I’d like to share with you my first game that I have ever finished, Airlift : ) (feedback is very welcome and I would love to hear your criticisms!)
Airlift is a battle royale set on a procedurally-generated map complete with forests and mountains. Players are granted “essential blueprints” that are used to craft items and structures such as walls and spears. The end goal is to have built a homing beacon in order to direct a helicopter to arrive at your base. If you weren’t able to do this in time, your remaining option is to raid the base of the lucky players that built a beacon.
there’s no tutorial, players don’t know what to do
what does selecting objects do?
why keep shutting down game?
seems like players like game!
how to even get material??
you should add crouch option
add a timer.
we don’t want the game to go on forever, do we?
super unclear, but OK for a first game.
5/10 from me.
Also, why is the game on a different profile from iMajesticMuffins (its on bigha_rn, rn).
add terrain, like smooth terrain, it’ll be better that way.
also add music for during the round.
I’ve played it, this game is pretty good for an first release, but here are some things this game is lacking.
Lack of UI in-game deisgn
Lack of build (low poly maps are pretty poplar and have alot of demand right now.)
Lack of music
No tutorial, the game looks simplistic but not simple enough to understand how to play it based off your advertisement.
Intermission a bit long, average roblox game intermission is around 15-30 seconds? (Talking about after the game ended, not while the round has started.)
I understand that not everyone have the necessary funds to hire an builder/UI-designer, but these are some of the things I’ve found that can boosts your game potential by alot. Hope this helps!
Thank you! Tutorial and in-game music are in the making. And thank you for bringing up the intermission issue, it was set to be that long because you used to be unable to join a game mid-match and there needed to be a large gap to allow new players to join.
Thanks for the feedback! I’m working on a tutorial right now, and there is actually an item in-game that lets you see how much time there is left before the helicopter lands (I know this is not clear, I’ll do my best to inform the player of the function of different items in the future). As for single player, how would you propose that worked?
I’ve actually been thinking of all of these ideas! I was going to incorporate into an Airlift spinoff where instead of a battle royale game, it’s a survival game