I understand that I’ve implemented too many mechanics for the first launch (like matchmaking and ranked battles), but I wanted to make sure I could easily use the same scripts in future projects. So, I’ve covered almost all my wish lists:
various items with their own mechanics
achievements
titles (related to achievements)
anti-cheat
two in-game currencies
a store
generative dungeon floors
a custom invite system with invite codes in the form of a series of emojis
and, most importantly, a voxel particle system. All the effects in the game are powered by this particle system, and I’m completely happy with it (the free plugin is here - Voxel Particle System, but there’s no documentation yet, coming soon).
From the Video, it looks interesting. Likewise, you’ve probably heard about this a million times. Advertise it. Whether its Collaborating with other Games, Youtubers, anything. Advertise it, this can help you gain players.
This isn’t related to your question, but I would check to ensure it has replay value (or a reason to come back to the game). If the replay value is flawed, gaining players would be easy, but long-term players would fall off very quickly.
Hmmm, I thought it simple to understand, could you help me with tutorial plan in short?
Should it be just in text form or i need to move players step by step for the first time: 1. go there to play solo, 2. jump 3. eat because you have a curse of hunger, 4. survive logner than others to get more rewards, something like this?
When I first came in, I just kept jumping down lol , I did not know the goal was to eat and survive, I even compeltly missed the platform moving down, I also thought those were healing items to fight a monster or something lol, a text would help that explains the directions, I see you have it in your desc, but most people would miss that