I’ve always wanted to make some sort of kill streak system in one of my games, and finally got around to doing it, and this is the first one I’ve done so far. What do you guys think of it?
Edit: This is an A10 Warthog, those are not missiles, they are bullets.
in the sense that OP is talking about, kill-streaks are just like extra things you obtain in a game when you obtain a certain amount of kills without dying. so if i were to get like, for example, 5 kills in a game without dying, the game will give me something i can use in return.
i mean you were right in a way, just a little misinterpretation.
The plan is to eventually make it realistic, so I will not be adding tracers because the irl version does not use tracers. When I was looking for feedback, I was sort of looking for ideas on the flight or sound effects because that was the biggest challenge for me.