My First Killstreak System

I’ve always wanted to make some sort of kill streak system in one of my games, and finally got around to doing it, and this is the first one I’ve done so far. What do you guys think of it?

Edit: This is an A10 Warthog, those are not missiles, they are bullets.

17 Likes

Wow, really cool, keep up the great work!

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But the plane didnt even go over the dropzone when the missiles dropped

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Not missiles, it’s an A10, it has a minigun in its nose that fires explosive bullets.

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Also, thinking about missiles, it probably would look the same anyway because you never want to be over the drop zone when missiles are fired.

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There should be physical missiles flying to the blast zone to indicate to players to get away.

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The audio is so trippy with headphones.

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Pretty good, but I would suggest like a bomb that maybe falls out of the plane or missiles. But overall pretty nice for your first! Keep it up.

  • J_osq
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wouldnt a killstreak be a leaderstats that says:
streak: [value]

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in the sense that OP is talking about, kill-streaks are just like extra things you obtain in a game when you obtain a certain amount of kills without dying. so if i were to get like, for example, 5 kills in a game without dying, the game will give me something i can use in return.

i mean you were right in a way, just a little misinterpretation.

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You don’t really see bullets. Plus, it would just be performance-intensive if there were any.

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Not really, you can make them in a way to not be too intensive on performance. And having the bullets would just be a good game design choice.

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The plan is to eventually make it realistic, so I will not be adding tracers because the irl version does not use tracers. When I was looking for feedback, I was sort of looking for ideas on the flight or sound effects because that was the biggest challenge for me.

Yeah, adding sfx for the plane flying would be nice too.