Hey everyone! 
I’m still a beginner in programming, and this plugin was just my way to learn something new. I created a simple, free version of a plugin called AutoCode for Roblox Studio. It helps you write code faster by using short words to insert code snippets.
What it does:
- Type a short word – get a full code snippet
(Example: type //player
→ it becomes local player = game.Players.LocalPlayer
)
- Helps write simple scripts faster
- Works inside Roblox Studio
- Easy to customize
Where to get it:
I made AutoCode available for free – [here].
It’s totally free to use.
This was just a learning project for me, but maybe it’ll be useful for someone else too 
If you have ideas or suggestions – feel free to let me know!
Nice but I hope that best case scenario is that people use this to help learn programming rather then getting it to do it all for them. I am kinda intrested, what AI model does it use and what context did you give it to be that efficient?
Well, I used Copilot and ChatGPT (script not use API AI) to deal with most of these problems, but from the very beginning I couldn’t change the text in the scripts, so when I wrote //player and the output said that the text changed, but nothing changed in the script, I had to look for a lot of information on how to properly force text to change in robocalls. I wrote the user interface myself, although the first version was terrible…
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It seems to have passed verification, now you can see it if you were interested
It doesn’t use AI…
Also you can put UI elements as children of your plugin script and clone that to template it, instead of creating it all in code.
Yes, I don’t speak English, and I use a translator to communicate with you, and most likely the first time I just didn’t understand what was asked of me correctly, and yes, I know that you can use a copy of the UI, but it can’t go beyond the game scene, and the plugin ui can. I could be wrong though.
You can make premade ui elements inside of your for example UI library script and then clone those in the place where you want them to be via the UI library module like this:
And then you can make it be parented to your widget thing via this.