My game is decently big, and has a lot of terrain and parts, should I use StreamingEnabled?

Hi. Basically, I’m wondering what the title is, should I use StreamingEnabled?

I’m having second thoughts about using it because I have read others posts on it, and I have heard when stuff gets un-rendered, and then rendered back in again, it won’t work properly, or it will be broken sometimes. The reason why this is an issue for me is because my game is a hotel game, and I have a lot of scripts in workspace. If these break, or the object does, it will cause problems for my players, which I don’t want.

This is all pretty confusing because everywhere else I have read about it, it seems perfect for helping with performance, but here, it seems like a big issue that will affect my game.

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A developer friend of mine told me StreamingEnabled is so buggy Roblox doesn’t even use it in-house.

No idea if it improved, but that was a year ago when he told me that.

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That’s what was concerning me, I heard the same thing, but again it was a year ago. I think I will try it, and see what the results are. I guess I can also ask my community.

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