I’m working on an obby game which has biomes you have to complete and it allows you to achieve pets.One of my biggest concerns though is the lag. Whenever I want to show a builder or a friend my game, the first thing they say once they join is, “lag.” I have to agree though, as it also lags (sometimes) for me, while I have a good graphics card and processor.
The possibility is most likely hardware, if you could send us a picture of your PC specs (either here or in PM) and we can determine what is going wrong
It is not just me, it is other players. Either way, my PC has no problem running other games at all, especially really big games on the highest graphics (for example, games like fortnite and other steam games, even other big ROBLOX games) but for some reason the game I’ve created and linked above is lagging.
Consider checking your plugins, reinstalling them, making sure they’re not infected, also free models could contain infections so look over free models if you have any in your game.
Others are experiencing it too, and the main reason it is running smoothly at the moment is because I turned on StreamingEnabled, which basically broke my entire game. I turned it off now.
I actually have a lot of unions, so I will check it out, didn’t think about that.
i know that im late, but correction: i’ve thought about it before, and I thought about the unions. One of my lobbies were really huge, around 50k triangles, and I should’ve used a good chunk loader.
Whilst playing this on my mobile, i didn’t seem to get any lag. However, upon falling off towards the end of obstacles it somehow moves me to the next stage.
Solution: I put the really big parts into replicated storage because my game has checkpoints, so if the player were a specific checkpoint, the lobby/biome goes into workspace, and if they were not at the checkpoint, it goes into replicatedstorage.