If you wish to have a more realistic cut-scene, I suggest you to:
Use the constant style for camera teleportation.
Try to plant animations and GUIs in the world through firing a bindable event when you reach an camera way-point
Use InOut direction if you wish to have a smooth camera movement if you are not using Linear style
And you should position the character before starting the cut-scene or else you may have to face problems such as the camera going through the toilet-bowl.
I am very impressed with your selection of music. Keep it up.
If I need a cut-scene later in my game I will look for you priory.