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What do you want to achieve? I want to make the gui not move in any devices.
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What is the issue? The text buttons that I place move when I play test. They look fine on phones. I have tried everything - changing everything from offset to scale, using the AutoScale plugin, etc…
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What solutions have you tried so far? I have tried looking on the DevForums, however I couldn’t find anything that works.
Use UIAspectRatioConstraints. This should help. Also, I believe converting gui size offsets to scales should work.

This is how it looks before playtesting(with UIAspectRatioConstraints)

This is how it looks when I playtest.
Hmmm, weird. Can you show me the differences when changing UI offsets to scale on both devices?

This is how it looks when I use only offset.

This is how it looks when I use only scale.
So I guess scale works, right?
No, it moves everything down by a bit.
If there is an offset issue, subtract the topbar’s height (60 pixels I believe) from the Y position of the GUI, or do this from a script for editing purposes that runs when the game starts.
Could you perhaps show us a picture of the explorer?