My GUI moves when I playtest the game

  1. What do you want to achieve? I want to make the gui not move in any devices.

  2. What is the issue? The text buttons that I place move when I play test. They look fine on phones. I have tried everything - changing everything from offset to scale, using the AutoScale plugin, etc…

  3. What solutions have you tried so far? I have tried looking on the DevForums, however I couldn’t find anything that works.

Use UIAspectRatioConstraints. This should help. Also, I believe converting gui size offsets to scales should work.

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This is how it looks before playtesting(with UIAspectRatioConstraints)
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This is how it looks when I playtest.

Hmmm, weird. Can you show me the differences when changing UI offsets to scale on both devices?

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This is how it looks when I use only offset.
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This is how it looks when I use only scale.

So I guess scale works, right?

No, it moves everything down by a bit.

If there is an offset issue, subtract the topbar’s height (60 pixels I believe) from the Y position of the GUI, or do this from a script for editing purposes that runs when the game starts.

Could you perhaps show us a picture of the explorer?