My GUI position is set to scale, yet it doesn't scale when screen changes size

https://gyazo.com/9c66c0ee83e042666a43acfbdb94b545 β†’ all elements position are set to scale
https://gyazo.com/e86b5cec03e7ffe291f49abb775e9ae4

Why does this happen?

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what are you using for your ui
image

What do you mean?

Gui, frame, and then text buttons and text label

either your explorer is broken because that uh, that rotated square icon should be a screengui icon
image

Also, try using the device switcher. Switch to phones, etc. (test>device)

ah class name says GuiMain, is that the issue?

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hoenstly I would replace it with a screengui just to see if it is because screenguis are intended for actual UI though GuiMain is something I never use, it might be the issue

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Tried, same issue. Rip
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did you try testing this way?

and picking a list from these devices

How do I find that button?

https://gyazo.com/8b966eeb478679a884c2b5f799fbc5e1

My studio updated recently and changed everything. So dang annoying, they just constantly make the UI worse lol

You can revert that in Beta Features

Anyway, I think it is this.

Just tried that, and same issue. It’s as if it’s using offset.

ScreenGuiTest.rbxm (9.6 KB)

Update: changing size to scale will make it resize when window changes. But in this case I just want the position to move and rescale not the actual size.

Is this what u want

sguit.rbxm (9.6 KB)

the anchor point needed to be set for the main frame to .5 and postion X to .5 (in themiddle of any screen)