My GUI's positioning is broken

I am terrible at designing GUIs, but I had to use a UIAspectRatioConstraint to make the BulletPositionFrame square.

Usually, I just use Scale of Position and Size and set Offset to 0 and everything is fine, but the UIAspectRatioConstraint breaks the GUI’s positioning (Setting SizeConstraint to RelativeXX or RelativeYY is even worse by the way)

Demonstration:

What must I do to fix this?

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Have you tried putting the AnchorPoint to [0.5, 0.5], then repositioning back to it’s original position?
It usually works for me. If not, then I cannot help in this type of situation. Sorry.

-JellyFace

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Thank you so much, I completely forgot that existed and never knew what it was for.

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