For context, I’m working on a horror game that situates you in a maze and you have to survive as long as possible. Currently, the monster is controlled by an Ai but once the game is fully finished it should be controlled by a player.
The game is good, and if this looks plain then i don’t wanna know. The only thing i don’t like is the maze itself. You should definetely add more detail. If we are talking about creepines… damn, i was playing on mobile and got scared HARD. Like the ai is good, i will definetely finish it later. Just add more detail to the mazes and maybe the lobby. I like some of the mechanics.
It’s a cool concept. I stayed around for the full three minute round and never saw the monster. It seems nice but like @NoisyDawid123456 said, it just needs more detail.
On the other hand, I was real impressed with the performance I was getting. I was staying pretty much at 500 fps everywhere with my FPS unlocker.
I’ve updated the game quite a bit since the last reply, and it definitely has reduced the performance you will be getting. So, that is something I will have to look into.
That is really good, but i think you should make more modes. Also something like skins or other things would be great to have the players keep coming back (it doesn’t have to be skins, it could be something different). The game has a player instead of the bot, which makes the game more fun. Also the chat is pretty good, but you should make the player be able to send the message with the “Enter” button on the phone keyboard (idk how the bttn is called). It is a good game and i can see it being a bigger game. Just add some things that can keep the player coming back.
Thank you for the feedback! I do have modes, I’ve just forced it to always be the original mode, and for skins. I haven’t thought about that, though it is something I will look into. I am not sure if I can make mobile devices send messages like how desktop players can. This morning I tried to fix using my tablet but I couldn’t. Anyway, thank you for your feedback!