You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
i want that i can give my in game currency to some one else -
What is the issue? Include screenshots / videos if possible!
a parameter shuffel happens -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i dont know , no
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
-- script
function MakeGift(CurrencyGiven,playerFrom,playerToName)
print(CurrencyGiven)
local module = require(game.ReplicatedStorage.MoneyGive.MoneyGiveModuleScript)
local chat = game.ReplicatedStorage.moreRemoteEvents.chatWith
local s,e = pcall(function()
local num = tonumber(CurrencyGiven)
local ee = CurrencyGiven + 15
end)
if not s then
return Enum.ProductPurchaseDecision.NotProcessedYet,'CurrencyGiven is not an number'
end
--gift
local gift = Instance.new("Folder")
--str
local str = Instance.new("StringValue")
str.Value = 'From:'..playerFrom.Name
str.Name = 'From'
str.Parent = gift
-- int
local int = Instance.new("IntValue")
int.Value = tonumber(CurrencyGiven) * module.PlayerEarns()
int.Name = 'Currency'
--gift
local playerTo = game.Players:FindFirstChild(playerToName)
if playerTo then
gift.Name = playerTo.Name
gift.Parent = workspace.CashRegisters.CashRegisterPlayerMoney.Payments
return Enum.ProductPurchaseDecision.PurchaseGranted , 'Enum.ProductPurchaseDecision.PurchaseGranted'
else
gift:Destroy()
return Enum.ProductPurchaseDecision.NotProcessedYet, 'player not found'
end
end
game.ReplicatedStorage.MoneyGive.SentGift.OnServerInvoke = MakeGift
-- local script
local close = script.Parent.Parent.Parent.Close
local module = require(game.ReplicatedStorage.MoneyGive.MoneyGiveModuleScript)
Function = function()
script.Parent.PlayerEarns.Text = module.CalculatePlayerEarns(script.Parent.YourSent.Text)
script.Parent.PlayerEarnsSeen.Text = module.PlayerEarns()
end
game.ReplicatedStorage.MoneyGive.OpenGui.OnClientEvent:Connect(function()
local run = game:GetService("RunService")
run:BindToRenderStep('Update',70,Function)
script.Parent.Parent.Parent.Visible = true
end)
F = function()
local s,e = pcall(function()
local run = game:GetService("RunService")
run:UnbindFromRenderStep('Update')
end)
if not s then
print(e)
end
script.Parent.Parent.Parent.Visible = false
end
close.MouseButton1Click:Connect(F)
script.Parent.go.MouseButton1Click:Connect(function()
local trys = 0
local go
repeat wait()
local curuncy = script.Parent.YourSent.Text
local playerFrom = game.Players.LocalPlayer
local playerTo = script.Parent.Parent.Parent.PlayerSelected.Value
print(curuncy)
local ProductPurchaseDecision, other = game.ReplicatedStorage.MoneyGive.SentGift:InvokeServer(curuncy,playerFrom,playerTo)
if ProductPurchaseDecision==Enum.ProductPurchaseDecision.PurchaseGranted then
go = true
else
go = false
warn(other)
end
trys += 1
until go or trys > 50
end)
script.Parent.Parent.Parent.player_.Changed:Connect(function(value)
if value and value:IsA("TextButton") then
value.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.PlayerSelected.Value = value.Name
end)
end
end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.