My Murder-Esque Bounty Hunting Game

Somewhere in between a bounty hunting game and a game about mysterious murders lies my current in-progress little project.

As of now unnamed, the goal is to eliminate your target while maintaining your own safety and avoiding detection of authorities.

Here (and in the future there shall be more) are some screenshots:

Names of players are given from a random list of first and last names with no special distinctions made. For giggle factor I’ve added in quite a few of the Admins names into the mix, although there is only a small chance that you will see a John Shedletsky walking around, as there are several other name combinations. Here we see the wonderful president Barrack Baszucki.

Wielding weapons of any kind makes a person act a little differently, also some weapons (like a freaking sword) would probably cause you to move funny if you were concealing it. Therefore handling weapons in the line of sight of a guard will arouse suspicion over time…

I found my target (who was actually probably my wife :shocked:)! (with only two players in the test server on a flat baseplate it wasn’t exactly hard) With a successful kill without any guards around I steal the points and go into rampage mode. Not worth another picture but it is worth nothing that Rampage Bonus is a flat number and will not stack upon killing multiple target, although killing another target will reset your timer.

I would also stupidly go on to walk out in view of the guard with my sword in hand, causing an instant full suspicion bar, and netting me jail time plus losing all of my points :confused:
I didn’t screenshot in time to show that, but holding a weapon in view of a guard gets you caught. Being caught takes all of your weapons, a large chunk of your points, and places you in a jail location, now just some small parts off to the side.

The map for this game (at least the first) is an extravagant mansion-turned-museum with many rooms and high security.

The weapons of the game will not be swords as displayed here, common household items and blunt objects are your best and most common sources of taking a target down. A cane, a kitchen knife, a baseball bat, etc.

Also not displayed here are non-weapons. Anything you can not use to harm another player but that can be picked up will lower the speed of which a guard will find you suspicious.

I shall add more onto this later as I progress and as I have time.

Sounds cool. :wink:
Will weapons be throwable?
[size=2]And will there be chloroform?[/size]

Sounds a lot like a project I was working on several months ago. Mine died pretty quickly, but I wish you luck! It’s a cool concept.

Question though: Are the guards going to be players, or NPCs? Also, how will the rounds work? Will there only be one assassin? Will they have more than one target per round?

[quote] Sounds a lot like a project I was working on several months ago. Mine died pretty quickly, but I wish you luck! It’s a cool concept.

Question though: Are the guards going to be players, or NPCs? Also, how will the rounds work? Will there only be one assassin? Will they have more than one target per round? [/quote]

“Guards” is a loose term. They will be NPC’s, and while some may be guards some will be Security Cameras, some may be dogs, etc. The gameplay element they add is stealth. You will have to get your kills in small back corners and rooms. Pulling a weapon in view instantly jails you, so you can’t pull off kills in view of security.

Every human player in the game is targeting another human player, although no one knows who is targeting who, and some people may be targeting each other.

Killing your target OR killing someone who is targeting you will net you points, although it will be VERY hard to know who is targeting you unless they attack.

Some weapons will be throwable (knives come to mind), while others are purely melee (bats).

Rounds will begin and everyone gets a target. You can see everyone’s false names so finding your target is easy. I may had it so that you can only tell who a person is by looking at them, haven’t decided. Weapons will randomly spawn in places where there is no security, making them a hotspot for activity because you >>NEED<< a weapon to earn points. However these places are not safe because they are not being watched by a guard, thus you can be easily taken down.

Dying causes a loss in points, being jailed causes a loss in points. Killing your target or whoever is targeting you gives you points, and making consecutive kills without dying in a short period of time nets bonus points.

At the end of the round time, highest 3 scores earn legitimate Game Credits. Game Credits will be used to purchase quirks and upgrades (More walkspeed, less suspicion earned from weapons, starting the round with a crude weapon, increased health, etc). Game Credits will likely be earned in game and available for purchase via Developer Products to allow the game to be completely free to those who invest lots of time in it, but also completely upgradeable right away to those willing to shell out a few extra Robux, all while keeping the entirety of the game accessible to all ROBLOXians.

I would assume killing players that are not your target and are not hunting you, would make you lose points as well :wink: else I’m gonna kill everyone I see.

Yes, a substantial amount. Also it is worth noting that your kills need to be clean. Staying near the crime scene too long will deduct points, as will witnesses.