Hello dev forum, I released a new game! I would like some feedback or any bugs I can fix.
Thanks
I will try to heart/comment on anything so if I haven’t seen yours recently I’m probably not online
Hello dev forum, I released a new game! I would like some feedback or any bugs I can fix.
Thanks
I will try to heart/comment on anything so if I haven’t seen yours recently I’m probably not online
I think it is really cool tbh, though the building of the map could be much smaller and more detailed, but overall seems good.
Quick question though, when u smack the noob, you have a money GUI floating up, how did u do that?
So it may be a little unoptimized but what I do I have a part that template w a billboard gui in replicated storage and whenever the noob takes damage the part gets cloned to the hrp and the tween service slowly moves it up while the text label fades out. i have this function here (if u need comments tell me)
local function spawnCash(part: BasePart)
TweenService:Create(part, TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
CFrame = part.CFrame + Vector3.new(0, 2, 0)
}):Play()
task.delay(2, function()
local amount = pre:FindFirstChild("Amount", true)
local img = pre:FindFirstChild("ImageLabel", true)
if amount and amount:IsA("TextLabel") then
TweenService:Create(amount, TweenInfo.new(0.6), {TextTransparency = 1}):Play()
local stroke = amount:FindFirstChildOfClass("UIStroke")
if stroke then TweenService:Create(stroke, TweenInfo.new(0.6), {Transparency = 1}):Play() end
end
if img and img:IsA("ImageLabel") then
TweenService:Create(img, TweenInfo.new(0.6), {ImageTransparency = 1}):Play()
end
end
task.delay(0.75, function()
if part then part:Destroy() end
end)
end)
end
Oh wow, I didn’t know it was this simple lol. Thanks for the help man, and good luck with your game btw, has good potential!!!