Hello, i was working on a vfx but i faced a problem which is my particle emitter stretches when it’s far away from the center of the camera but i don’t think it’s from i think it’s a roblox bug.
Note : most of these particles’ orientation is velocity perpendicular
It looks like the floor is doing the same. That’s just what too-high FOV looks like for any 3d camera, in any game or app. If you had control over rendering in a way you don’t in Roblox you could correct it with a ‘fisheye’ distortion.
All you can do to fix it is make it a less wide angle camera.
Are the particles that are getting distorted set to velocity perpendicular? Because it isn’t all the particles, only the pinkish lightning ones. The bubbles and the blue rays don’t seem to suffer from distortion, correct?