Today I was working on my game. Everything was running smoothly until I added a texture, this made my game glitching with certain parts. How will I resolve this, I’d checked everywhere but no answers to seek.![]()
Why is video private? can you make it as unlisted so people without account can see it too thanks!
I think if you put some parts that are glitching slightly higher i think it should help.
I don’t know if this is right but I think the path is too close to the terrain itself. If you lower the terrain, it might help the visibility instead of it clipping together.
EDIT: That or raise the path itself.
Thank you everyone its Fixed!!!![]()
![]()
![]()
![]()
![]()
![]()
The issue you are experiencing is called “z-fighting.” It happens when you have two objects that share the same surface position. The only fix for this is to simply raise the path by just a tiny amount such as 0.0025 or something like that. Do keep in mind that raising it with a small value like this however will make it so that when you scroll out further, there’s a chance that you still have z-fighting when your camera is far from the objects.
So I’d probably just raise it by maybe like… 0.01. Should do the trick.