Line 44 it says "Attempt to index nil with ‘Complete’ ". Is there any idea why? Here is the line of code that is erroring:
repeat wait() until Path.Status == SimplePath.Status.Complete
local ServerStorage = game:GetService("ServerStorage")
local SimplePath = require(ServerStorage.SimplePath)
local RunService = game:GetService("RunService")
local Dummy = workspace.NPC
local Goal = Instance.new("Part")
Goal.Anchored = true
Goal.CanCollide = false
Goal.Size = Vector3.new(5, 5, 5)
Goal.Transparency = 1
Goal.Parent = workspace
local Path = SimplePath.new(Dummy)
Path.Visualize = true
while true do
local closestPlayer
local closestDistance = math.huge
for _, player in pairs(game.Players:GetPlayers()) do
local playerRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if playerRoot then
local distance = (playerRoot.Position - Dummy.HumanoidRootPart.Position).Magnitude
if distance <= 25 and distance < closestDistance then
closestPlayer = player
closestDistance = distance
end
end
end
if closestPlayer then
Goal.Position = closestPlayer.Character.HumanoidRootPart.Position
Path:Run(Goal)
-- set network ownership to the closest player
Dummy.HumanoidRootPart:SetNetworkOwner(closestPlayer)
-- wait for the path to finish
repeat wait() until Path.Status == SimplePath.Status.Complete
else
-- remove network ownership
Dummy.HumanoidRootPart:SetNetworkOwner(nil)
end
-- wait for the next frame
RunService.Stepped:Wait()
end