My press r to rotate model wont work!

local UIS = game:GetService(“UserInputService”)

UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.R then
		Clone:MoveTo(CFrame.Angles(0, math.rad(0), 0))
	end
end)

This should work:

local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.R then
		Clone:MoveTo(Clone.CFrame * CFrame.Angles(0, math.rad(0), 0))
	end
end)

Cframe is not a viald member of Captin Model
that was the error

Try this:

local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.R then
		Clone:MoveTo(CFrame.Angles(0, math.rad(1), 0))
	end
end)

It says Unable to cast CoordinateFrame to Vector3

local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.R then
		Clone.PrimaryPart.CFrame*=CFrame.Angles(0, math.rad(1), 0))
	end
end)

Set the model a primary part and use this:

local UIS = game:GetService("UserInputService")
local Clone = workspace:WaitForChild("Model")
UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.R then
		Clone:SetPrimaryPartCFrame(Clone:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(45), 0))
	end
end)