i want a random team picker but I wanted it to be balanced. so if there are like 4 people in the server, i don’t want a 3v1, or 4v0.
local players = game.Players:GetChildren()
for i = 1, players do
local Teams = game:GetService(“Teams”):GetChildren()
local chosenTeam = Teams[math.random(1, teams)]
players[i].Team = chosenTeam
end
local Game = game
local Players = Game:GetService("Players")
local Teams = Game:GetService("Teams")
local RedTeam = Teams["Red Team"]
local BlueTeam = Teams["Blue Team"]
local RandomObject = Random.new()
local function OnPlayerAdded(Player)
local RedPlayers, BluePlayers = RedTeam:GetPlayers(), BlueTeam:GetPlayers()
Player.Team = if #RedPlayers > #BluePlayers then BlueTeam elseif #BluePlayers > #RedPlayers then RedTeam else if (os.time % 2) == 0 then RedTeam else BlueTeam
end
local function OnPlayerRemoving(Player)
local RedPlayers, BluePlayers = RedTeam:GetPlayers(), BlueTeam:GetPlayers()
if (#RedPlayers - #BluePlayers) > 1 then
RedPlayers[RandomObject:NextInteger(1, #RedPlayers)].Team = BlueTeam
elseif (#BluePlayers - #RedPlayers) > 1 then
BluePlayers[RandomObject:NextInteger(1, #BluePlayers)].Team = RedTeam
end
end
Players.PlayerAdded:Connect(OnPlayerAdded)
Players.PlayerRemoving:Connect(OnPlayerRemoving)