My Roblox Studio has not stopped being annoyingly laggy

Since November 18th, my Roblox Studio has been lagging every single time it opens. There’s no lag at first, then after 3-5, seconds the lag kicks in. I have been trying to fix this for the past 3 weeks or so, and IT still lags no matter what I try to do! It wasn’t like this for the past 2 or 3 years, it just suddenly happened. I have no idea how to recreate something like this.

  • I uninstalled/reinstalled Studio multiple times.
  • I changed some settings. (Both on my Computer and Roblox Studio)
  • I waited twice for Roblox Studio to get updated, etc.
  • Disabled all plugins.
  • Enabling/Disabled Beta Features.

I have tried A LOT of stuff to try and fix it, yet nothing worked. I’m making this post to see if anyone or a Roblox Staff Member can try and help me with this situation as I am starting to get tired of trying to find a way to fix it, and coming up with nothing.

Side note : For some reason, the Marketplace isn’t experiencing this type of lag; everything else lags but the Marketplace.

Video Context : You can see how my cursor seems to jitter around, getting more intense as it starts to lag. Also, the lag is visible in the video.

System Info :
CPU : AMD Ryzen 7 6800H w/ Radeon Graphics
GPU 0 : AMD Radeon™ Graphics
GPU 1 : NVIDIA GeForce RTX 3060 Laptop GPU

With my schedule, and this being my first ever post to the Forums I’ve made, I won’t check this post too often for replies. Apologies if your comment goes unnoticed for a while!

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Me too, it looks completely fine for the first 30 seconds then it starts lag out everywhere, from the script editor to the toolbox to everything. It’s completely unusable

I’ve been having the same issue with texture streaming releasing.

My Studio sometimes doesn’t render textures at all, or renders them with low quality such as seen here, outputting 5-10 fps both in edit and play mode

play mode doesn’t even render all the character meshes textures for the entire session

Hello There! I hope you’re doing well.
Thank you for taking the time to submit this issue and for reading our message.

To help us move forward, we’d appreciate your support with a few questions:

  • Is this issue still occurring on your device?

  • If so, could you please include a microprofiler dump?

Don’t worry — we’ve got you covered!
You can find step-by-step instructions on how to generate and send the microprofiler [How to post a Bug Report - Bug Reports - Developer Forum | Roblox]. Following these steps will help us better understand the issue and work on a solution more efficiently.
Thank you again for your cooperation!

dont bother giving a microprofiler dump because the bug also scrambles the microprofiler font

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Hello there! I hope you’re doing well.

Thank you for taking the time to read our message.

Since no additional information has been provided and we were unable to identify any issue at our end, we will proceed to close this report.

If the issue persists or if you obtain any new information that could help us analyze it further, please open a new report including all relevant details and a clear description of the problem.

Thank you again for your cooperation!

Alright so over some time, like today I was able to find a way to fix it! Which for some reason my “Graphics Mode” in my Studio Settings being set on “Direct3D11” causes the lag, changing it to a different one fixed the lag issue.

I have discovered that there has been two possible faults:

I believe G-Sync causes lag whenever it’s enabled with Direct3D11, Vulkan, or OpenGL. However, when switching between them in Studio Settings, it no longer lags, but persists to lag after a Studio restart. The solution is to disable NVIDIA GSync.

I have noticed that with Vulkan specifically, having a mouse with an 8000Hz polling rate will lag Vulkan. I reduce the mouse to 1000Hz and it works fine now, but it is unfortunate that whatever library or protocol is listening to the mouse’s input is not doing an adequate job.

For all rendering protocols (Vulkan, OpenGL, Direct3D11), when testing, Roblox absolutely dislikes 8000 Hz polling rate in Studio when playing and causes inconsistent turning when looking around in first person mode. I’m unsure if it’s the same in default Roblox Application.

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