My issue is that I tried to pinpoint what may be the source but I don’t really have anything like a bad loop or me not cleaning connections or something so I’m really out of ideas, what might this be?
Without any code, we can’t really help you.
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Its a 1,655 lines script that handles players joins and their characters when they’re added
are you calling :Destroy() anywhere?
Uh yeah I use it commongly why
are you calling it frequently in a short span of time?
no not really