My script activity is going very high (this happens over time might be a memory leak)



My issue is that I tried to pinpoint what may be the source but I don’t really have anything like a bad loop or me not cleaning connections or something so I’m really out of ideas, what might this be?

Without any code, we can’t really help you.

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Its a 1,655 lines script that handles players joins and their characters when they’re added


is this normal when it cuts off like this

are you calling :Destroy() anywhere?

Uh yeah I use it commongly why
image

are you calling it frequently in a short span of time?

image
no not really