So I’m editing this free model turret. And basically on a local script it creates a “Bullet” part and parents it to the workspace. It then has a server script (containing the bullet script) that the local script upon firing and creating the bullet part then clones into the newly created bullet, and the script goes from disabled → enabled
This bullet script doesn’t seem to run. Do server scripts not run if created/cloned locally?
Pretty sure they don’t run due to filtering enabled. You can’t destroy a serverscript that is in workspace via localscript, and you can’t create one via localscript without a remote event.