local wallsfound = {"test"}
local JJ = game.Workspace.JJ
local FOV = JJ.FOV
for i,v in pairs(game.Workspace.Walls:GetChildren()) do
v.Name = "Wall_"..i
end
FOV.Touched:Connect(function(what)
if what:FindFirstChild("Wall") then
if not wallsfound[what.Name] then
table.insert(wallsfound, what.Name)
end
end
end)
game.Close:Connect(function()
print(wallsfound)
end)
while true do
local range = math.random(1, 100)
JJ.Humanoid.WalkToPoint = Vector3.new(range, 3, range)
wait(3)
end
The table looks like this:
{
[1] = "test",
[2] = "Wall_3",
[3] = "Wall_8",
[4] = "Wall_5",
[5] = "Wall_8",
[6] = "Wall_3",
[7] = "Wall_8",
[8] = "Wall_5",
[9] = "Wall_3",
[10] = "Wall_3",
[11] = "Wall_3",
[12] = "Wall_3",
[13] = "Wall_3",
[14] = "Wall_5",
[15] = "Wall_8",
[16] = "Wall_2",
[17] = "Wall_2",
[18] = "Wall_3",
[19] = "Wall_5"
}